I

578 Words

IAS FAR AS GHOSTS GO, this wasn't anything particularly out of the ordinary. An Elizabethan-era countess called Sylvia. She had some tricks and quirks to work through, but those were simple to solve. Sudden flames, pieces of the building and furniture being thrown about, mysterious voices sounding from thin air – the usual. Harpy, Rose, and Tom had all come and done most of the work. Pretty well, actually. And Tom had "Sylvia" all ready to go until she figured out that he was just another spirit guide. And then put all that mess back in play. So Sal and Jude then "spirited" me in right in front of her inside a force shield that protected me from any off the fire and building parts she could throw at me. At that point, Sylvia knew the game was up. No human in their right mind would stand

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