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The Legend of Azhakkstadd

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Blurb

Peace and harmony roams the whole Azhakstadd many, many years ago. All the tribes, races, and continents are silently and unitedly living in this bountiful paradisiacal world. Despite the differences in beliefs, cultures, traditions, and countries, people living here understands and coordinated with each other, they don't let any distinction ruin the calmness all over Azhakkstadd. Everyone stand and fight for each other in times of difficulty and whatever conflicts that come in their land. Each tribe contributes their bount with other tribes that live in Azhakkstadd. Each tribe provides necessity for one another.

Things were used to be fine in Azhakkstadd. Amalgamation between tribes are evident, alliances are common, and treaties are habitual, but everything went upside down. There are things that just can't be placed in order. The variation in each tribe still caused other tribes to destroy world peace. Some tribes are violated and others are offended. Misunderstanding caused other tribes to get angry and pour hatred towards each other. Their anger gone wild, their antipathy blazed, darkness encompassed the whole world, and everyone are unfathomable. Some tribes started warfares that resulted to much destruction, confusion, and turmoil. Peace and happiness suddenly disappeared, only sadness, agony, vengeance, and hatred ruled over the whole Azhakkstadd.

Azhakkstadd is divided into sixteen tribes. It's not the usual world that's simply known, extraordinary, not easily understandable. In a parallel universe, in a star that creeped open, Azhakkstadd lies dark behind shining shimmering star lights in which tumult and serenity are two words that almost lost its meanings.

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INTRODUCTION
    Peace and harmony roamed the whole Azhakstadd many, many years ago.      All the tribes, races, and continents are silently and unitedly living in this bountiful paradisiacal world. Despite the differences in beliefs, cultures, traditions, and countries, people living here understand and coordinate with each other, they don't let any distinction ruin the calmness all over Azhakkstadd.      Everyone stands and fights for each other in times of difficulty and whatever conflicts that come in their land. Each tribe contributes their bounty with other tribes that live in Azhakkstadd. Each tribe provides a necessity for one another.     Things used to be fine in Azhakkstadd. Amalgamation between tribes is evident, alliances are common, and treaties are habitual, but everything went upside down. Some things just can't be placed in order. The variation in each tribe still caused other tribes to destroy world peace.      Some tribes are violated and others are offended. The misunderstanding caused other tribes to get angry and pour hatred towards each other. Their anger went wild, their antipathy blazed, darkness encompassed the whole world, and everyone was unfathomable.      Some tribes started warfares that resulted in too much destruction, confusion, and turmoil. Peace and happiness suddenly disappeared, only sadness, agony, vengeance, and hatred ruled over the whole Azhakkstadd.     Azhakkstadd is divided into sixteen tribes. It's not the usual world that's simply known, extraordinary, not easily understandable. In a parallel universe, in a star that crept open, Azhakkstadd lies dark behind shining shimmering star lights in which tumult and serenity are two words that almost lost their meanings.     Fairy Kingdom, the highest tribe that dwells Azhakkstadd. They use the highest and most powerful kind of magic and enchantment. They obtain the strongest enchantment that wraps the whole world, that somehow plasters peace and orderliness in Azhakkstadd. They can use, but not expertise, any type of magic that is present in the world, they can do everything. That's why they're the most powerful and well-respected tribe.      Land of Sorcerers, they're the second highest tribe. They also use magic and enchantment, but not as powerful as the fairies. They can't do everything, they only rely upon what they know, and that is it. They also obtain black magic, that's why they strongly believe that they should be higher than fairies. Sorcerers are the usual tribe that is against the system and policies of the Fairies, and they also tend to compete with Fairies.      Psychic Nation, third tribe. They're the most knowledgeable among all the tribes in Azhakkstadd. They use the power and abilities of their brain to control things in Azhakkstadd. With their brain capacity, they make sure things are under control. They are the fathers of knowledge and wisdom that is present in Azhakkstadd. They knew a lot about the sciences, mathematics, literature, psychology, and many more. But unlike the Fairies, their abilities are limited. Fourth,      Dragon Realm. They are strong and wild as a dragon. No one is stronger than them in terms of physical attacks. They are raging and furious. But their special attacks are still lower than the three above. You wouldn't like the presence of the dragons. Yes, they're also humans but they acquire the characteristics and qualities of a strong dragon. They obtain special strength and ferocity from a fierce dragon that once lived in Azhakkstadd that is feared by the ancestors and believed to have killed thousands of life upon sight, they are also feared among the whole world that gives chills and terror among everyone, that makes them believe that they should be the highest tribe.     Air Empire, they're the ones who control the element of the Air. The strongest among the Earth Elements that is present in Azhakkstadd. Calm in nature but never try to provoke their anger if you don't want to suffer their wrath. They can also be menacing and savage. They live at the peak of the highest mountain in Azhakkstadd. They are the ones who balance the earth's elements.      Water Territory, from their tribe title itself, they live underwater, they live in the deepest oceans of Azhakkstadd. They are the ones who control the water element. They are much calmer than the Air Empire. They ranked second in the Earth Elements to have dominance. They serve as a support to the Air Empire.      The Fire Republic, the fire benders. They highly suppose that they are stronger than the Air Empire as they attain such strength, bravery, and determination to fight and win against enemies if they have to. They thought they already hold the highest standard, condition, level, and ability in terms of controlling the element. That, as if they are the most expert in it, to use fire to its full extent. They live in a valley surrounded by volcanoes, just don't be mistaken to be lost in there.      Thunder Tribe, they live in the clouds. They are responsible for the electricity in Azhakkstadd. They control the element of thunder. Furious but disciplined. Unlike the Fire Republic, the Thunder Tribe has respect and loyalty towards higher and stronger tribes. Their powers may be wild but they know how to understand and to follow.      Frozen Grounds, the neighbor of the Air Empire. They live at the foot of the mountain where the Air Empire lives. Just like Water Territory, they also support the Air Empire upon establishing peace in the land. They are the ones who control the element of ice and snow. They are the coldest people in the world but they are warm in love, care, and acceptance.     The element of nature is divided into two: the Earth Kingdom and the State of the Earth Metals.      The Earth Kingdom, one who controls the element of earth and nature. They live in plains and meadows rich with natural resources. They are the number one producers of fruits, vegetables, grains, root crops, and herbs. Every tribe has a lot to owe from this tribe that's why they are the most unlikely to be disturbed.      State of the Earth Metals, the tribe that controls earth metals and minerals. They live underground and are linked with every metal in this world. They can easily navigate metal contents under the mass surface. They're the craftsman of arms and weapons that's used by other tribes. They have different weapons made for fairies.     Toxin Domains, the tribe of healers. They are the tribe who heals any illnesses, and sicknesses. They are the primary respondents and concerned people about health and well-being. They are also responsible for poison production in the whole Azhakkstadd. It's their specialization, to make various kinds of potions and poisons. People who belong in this tribe have the unique ability to heal themselves and others. Some also have their deadly poison touch, and some have poison immunity.      Combatants are the warrior tribe or the people equipped with unusual strength and speed. They are the home of bodybuilders, champions, and super humans. They are born to fight for their territory and their rights. They might not obtain superpowers but their strength and strategic fighting are their assets in defending their tribe. They're not the most likely to destroy world peace but they're ready to fight when they have to.      Mortals, they are the normal people that dwell in Azhakkstadd, No powers, no higher mental capacities, no special speed and strength, no special talents, but they have resiliency and resistance to living. But they have sharp minds to be proud of. They are the smartest people in Azhakkstadd. Psychics are knowledgeable while Mortals are brainy. They are sharp in terms of strategy and techniques. They are the ones behind various inventions and technologies that are currently made in this world. They are the tribe whom higher tribes protect. They live in the lowest lands of Azhakkstadd.     Unknown, are the dark figures. You won't know what they are, but they live with the Shadows. Shadows control the element of dark, death, sorrow, revenge, and deception. They are the tribes that are most likely to disturb world peace. They serve as a threat to everyone. Fairies fear them a lot as they are intertwined with destruction. They live underworld, where they are sealed and can't get out, much better if they don't. But the absolute opposite, they keep on trying to escape.     As turmoil broke the whole Azhakkstadd, Dragons started raging, Fire Republic blazed scorching tensions, Shadows became pitch black, and Unknowns got more puzzled and tangled. Each tribe that brought mess are enemies of each other too, which ended up with more trouble upon Azhakkstadd and the others living in it. 

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