Story By Patty Jansen
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Patty Jansen

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New Horizons
Updated at Jan 19, 2022, 16:06
A collection of fifteen novellettes and novellas by Patty Jansen. This collection includes the Writers of the Future winning story This Peaceful State Of War, as well as fiction published in Analog Science Fiction and Fact. Many of the stories take place in established worlds. Although the stories all stand alone, they explain aspects that are linked to novels, like the ISF-Allion world. Learn why Charlotte West became the head of an army. See how mischievous Ari is when he is fifteen. Learn what happened to Hadie Kessler on Titan. Or, in the Earth-gamra world, learn how Hedron was settled and why the people there are different. Make sure you don't miss the 40,000-word absurd zombie novella Looking For Daddy.
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Out Of Here
Updated at Jan 19, 2022, 16:06
This collection contains fantasy and Science Fiction short stories that have all been published previously in venues like the Edge of Propinquity, Andromeda Spaceways Inflight Magazine, Byzarium, M-Brane SF, Realms, and many others. Table of Contents: Highway - Infinitas Newsletter Bigger Fish - Fantastic Wonder Stories Anthology Black Dragon - The Edge of Propinquity Mass Extinction - Antipodean SF Legal Aliens - Semaphore Little Boy Lost - Midnight Echo The Ten Days of Madness - Antipodean SF From the Parrot's Mouth - Beyond Centauri Metal Dragon - Andromeda Spaceways Inflight Magazine Never on a Birthday - Byzarium Out of Here - M-Brane SF Raven's Call - Realms Taking back the Words - Ticonderoga Online The Only One He Ever Feared - Fly in Amber The Weed Eaters - The Fat Man At The End of the World Anthology Straight through the Heart - ZineWest To Look at the Sky - Semaphore SF The Invisible Fleas of the Galaxy - M-Brane SF
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Project Charon 2: Originator
Updated at Jan 19, 2022, 16:04
After having escaped from Kelso Station, Tina and her crew run low on supplies. Both stations they can visit are in pirate hands. They have to make a toss-up which would be the safest. They choose the bigger station. But while they’re in the dock, trying very hard not to be noticed until they can negotiate the ridiculous supply wait times before they leave again, Tina finds out that her daughter Evelle is a prisoner at the station. Trying to free her brings Tina much closer to the pirates than she ever wanted to get.
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Project Charon 1Re-Entry
Updated at Jan 19, 2022, 16:02
On the backwater world of Cayelle, Tina Freeman runs a shop with her son Rex: fifteen years old, half-human, half-android with a massive chip on his shoulder about having been born without arms or legs. The shop makes a modest profit, but when a creditor turns up wanting his money back, everything goes pear-shaped. She needs money, and needs it fast. Another creditor is impossible to find. That leaves her one option: to return to the world she fled fifteen years ago and Kelso Space Station, where her spaceship has languished for over fifteen years, and finally sell the thing. Tina worked as scientific officer in the Federacy Force’s top secret Project Charon, and was forced out when she rang alarm bells about particles that escaped out of a rift to another universe. As it turns out, the alien dust has been infecting people in her absence, causing profound changes in human behaviour. When Tina re-surfaces at Kelso, her presence is a threat to those who still defend the project, including her ex-husband, and they want to shut her up, but her continued silence may well mean the end of civilisation.
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Ambassador 11: The Forgotten War
Updated at Jan 19, 2022, 15:58
Cory has made several commitments to members of the Asto inner circles that involve young people. He needs to spend time with Thayu's thirteen-year-old son. He has also been asked to do a favour for a wheelchair-bound boy of the Azimi clan. What better to do with a couple of pre-teens than to visit the theme parks that are historic relics from the 21st century on Earth? Of course he has a hidden agenda. On a previous trip to the south of Barresh, Cory and his team found disturbing evidence that people from the former Southern California Aerospace Corps made it to Ceren about fifty years ago. He needs to find out more about them. In 2125, the city of Los Angeles is in Mexico, and the places Cory wants to visit are across the heavily guarded border in the wilderness of America Free State. While he's investigating, while he's being shadowed and occasionally threatened, while the kids are having old-fashioned fun going on rides, misappropriating the hardware and upsetting the squirrels (oops), something is about to come to a spectacular crash. It's not that the highly armed rebels of America Free State want to take back land that they consider theirs, although they do. It's not the fact that Nations of Earth president Simon Dekker hates Cory and that he's poking around in what Dekker considers his territory, although he does. It's that Earth is on the brink of war, and no one knows it yet.
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Project Charon 3: Survival Mode
Updated at Jan 19, 2022, 15:57
Tina had no choice but to escape Aurora Station on board the Starfighter Manila: the ship was about to blow up and would have killed the entire station.But they're in deep trouble. They have less than half the very minimum crew number necessary to fly the ship safely, the engines are damaged and Tina's travel companions are on a different ship. Aurora Station fell into pirate hands, so returning is not an option and the ship isn't safe to fly long distances. On top of that, several crew members may have been exposed to genetic treatment by the pirates and may be turning into violent monstrous creatures. With no outside help forthcoming, survival becomes an intense battle.
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Shifting Infinity
Updated at Nov 19, 2020, 00:26
Melati escaped New Jakarta space station when it fell into Allion's hands. Her family was left behind the enemy lines. She signed up for active duty with the International Space Force in the hope they would liberate the station. Instead, they chose to maintain a crippling siege that has lasted for ten months. A small ship escapes from the station with on board a single male occupant whose mind appears to have been wiped. With her skills in artificial mindbases, Melati is part of the team that tries to get information out of him. He could be a human Trojan horse sent by Allion and his calls for help nothing more than a trap to get ISF to send people to the station. Or he could be a genuine escapee from the station where the recycling processes have collapsed and ten thousand civilians have mere weeks until they die of asphyxiation. Either way, the time for watching and waiting is over. War is about to begin.
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Shifting Reality
Updated at Nov 19, 2020, 00:26
A few years ago, a military doctor walking the corridors of New Jakarta Space Station saved Melati's life. She signed up for the International Space Force to pay back her moral debt to him. But her family thinks she has betrayed her people. It was ISF who forcefully removed their grandmothers and grandfathers from the crowded slums of Jakarta to work in interstellar space stations. It is Melati's job to teach six-year old construct soldiers, artificial humans grown in labs and activated with programmed minds to serve in an interstellar war. Her latest cohort has one student who claims that he is not a little boy, but a mindbase traveller whose swap partner took off with his body. It soon becomes clear that a lot of people are scouring the space station for this fugitive, a scientist with dangerous knowledge about interstellar space. The best place to hide in the space station is amongst the many cultures and subcultures of the expat Indonesian B-sector. Looking for him brings Melati into direct conflict with her people. She does not want to be seen as one of the enemy, but if the scientist's knowledge falls in the wrong hands, war will come to the station.
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Juno Rising
Updated at Nov 19, 2020, 00:26
A prisoner, a secret he can't remember, and the military force that will destroy planets to get their hands on it. When Fabio Velazquez arrives on the secretive military base on Jupiter's moon Io, he knows two things: one, that he's had his memories erased and two, that he has a secret. Except because of point one, he can't remember what point two is. The portents aren't good: he's hated by his fellow soldiers, responsible for "the greatest f***-up in military history", traitor and human guinea pig. Yet, he managed to be trusted with a secret so big that the military has almost killed him and still haven't gotten their hands on it. Where is it, and who does it belong to? His nickname might be Escape Artist, but in the hostile environment of Io there is no escaping punishment. Or so the military thinks, but they're not the only ones interested in him. A secret base lurks in the cloud tops of Jupiter. They watch. They wait. They will strike.
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Ambassador 9: Red Crystal Desert
Updated at Nov 19, 2020, 00:25
The conflict has brewed for generations, until it has become too big to handle.Cory and his association finally return to Asto on the invitation of his father-in-law, for his official induction ceremony into the Domiri clan. They are housed in a magnificent villa overlooking a valley, away from the hustle of cities or the military base.But why can't they stay with their host? Is it for security? Is it because their host fears upsetting his household?With Thayu heavily pregnant, Cory has no appetite for adventures. But something is brewing, and listening bugs, a nightly attack and invasion are all part of the deal.Wouldn't it be nice if for once Asto's elite was upfront about the nature of the problem?
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Ambassador 10: Lost Forest Secrets
Updated at Nov 19, 2020, 00:25
Ceren, the world that's the home of the city of Barresh, has vast swathes of untamed wilderness, most of it tribal land belonging to meta-human tribes like the Pengali.For many years, illegal organisations have seen these tribes as inroad into the lucrative gamra economy, abusing the local population with next to no payment, inflicting damage on their society. Sadly, Cory knows far too much about this, having studied Earth's history.Cory's Pengali worker Ynggi has indicated he'd wanted to visit his home tribe, giving Cory the perfect reason to check out Pengali involvement in smuggling activities.However, if he thinks Ynggi's Thousand Islands tribe is secretive and hostile, he will soon be corrected in a big way. Another tribe, the Misty Forest tribe, has made hostile overtures to the fiercely independent but peaceful Thousand Island settlements. Someone has been selling these people hostile propaganda. Not just that, they appear to have received some help from off-world and are on a mission to expand their territory by force.For Cory and his team, an anthropological excursion turns into a battle to leave the forest alive.
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The Dragon King
Updated at Nov 19, 2020, 00:24
Take an adolescent boy. Make him angry. Add dragons. Saving Prince Bruno from the church crypts hasn't turned out the way Nellie had planned. The boy is morose, angry, hellbent on revenge, and incapable of wielding the power he has been given. But the group of refugees who have fled from the city have bigger concerns. It's winter, they need to survive, and find a safe place to recover and plan their next move. But the boy does something stupid. Through the prince's single impatient action, they don't have the time to recover anymore. The wizard knows where he is, he has the whole city eating out of his hands, and Nellie has to come up with a plan to defeat him, because the only other option is death.
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The Wizard Priest
Updated at Nov 19, 2020, 00:24
A young prince, an evil wizard, and a city that no longer seems to care. Cast out from the palace, Nellie survives in the streets of Saardam with the poor and destitute and a dragon whose behaviour she can't control, but is the key to finding the last member of the royal family. The pompous Regent is hell-bent on finding the person who has killed his court advisor and he has decided the dragon is guilty. If he doesn't find a culprit, his main source of money is at stake. The guards comb the city. It's only a matter of time before they find Nellie. A terrible mishap caused by the dragon puts Nellie's friend and a number of other innocent people in prison. Nellie can no longer run and hide. She concocts the most daring escape plan ever, but in gathering help to carry it out, she makes discoveries that may change the future of the city.
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The Bastard Prince
Updated at Nov 19, 2020, 00:24
She has a dragon, and she’s not afraid to use it.Nellie Dreessen is a kitchen maid in the palace of Regent Bernard of Saardam. She has worked for two kings and two regents, has seen two royal families murdered through magic, has seen ghosts and demons, and kept her head down like a good girl.On her fiftieth birthday, she receives her late father’s diary, which describes a magical item that is so evil, it needs to be kept in the church crypt: a box that contains dragon.Problem is, someone has stolen the box.Regent Bernard holds a banquet for his eldest son’s sixteenth birthday. Distinguished guests come from far and wide. Because she knows what the box looks like, Nellie discovers it in a nobleman's luggage.Removing the box from a thief’s room is not stealing, right? Not if you intend to return it to the rightful owner: the church.But someone poisons the nobleman, and everyone in the kitchen is a suspect. Nellie's friend in the church advises Nellie to flee with the dragon box. The Regent is on a mission to stamp out magic, and Nellie plans to do what she does best: keep her head down and hide.Problem is, the dragon has other ideas.
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Moon & Earth
Updated at Nov 19, 2020, 00:23
The shocking conclusion to the Moonfire Trilogy. Lana han Chevonian is one of the world’s brightest minds on the brink of making a huge discovery. There is only one problem: she is stuck as prisoner in the harem of the Aranian king. She could try to escape and run the risk of getting re-captured or getting killed on the very long and difficult road back home to Chevakia, or she could win the favour of the king, beg to be allowed to use the famed library and promise Arania credit for her work. Meanwhile, war is about to break out between Aranian armies with icefire weapons and Chevakian armies wanting to wipe those weapons off the face of the earth. Lana’s discovery turns the understanding about icefire on its head, but no one is listening. They’re on course to destroy everything that’s keeping the world alive.
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Blood & Tears
Updated at Nov 19, 2020, 00:22
Following the destruction of the City of Glass through an explosion of sonorics, huge numbers of refugees have descended upon the Chevakian capital Tiverius. The refugees are mostly members of the rebel group Brotherhood of the Light, supporters of the old royal family. They are injured, scared and hungry, and few speak Chevakian. The young Queen Jevaithi and her lover Isandor are amongst them, safe from the Eagle Knights for now. Young Eagle Knight Carro is waiting in an old farmhouse with his fellow Knights for the order to invade the camp, capture the Queen and deliver her back to his father, where she will continue to live as imprisoned puppet for the Knights' tyranny. The Chevakians know none of this, and struggle to contain the refugee population, and the dangerous sonorics contamination the people have brought from their ravaged country, contamination that defies Chevakian efforts to contain it, and is getting worse, not better. In their struggle for power, the Brotherhood and the Knights disturbed something from an ancient and magic civilisation. The sorcerer Tandor knows what happened, but he is on death row in a Chevakian jail. The southern woman Loriane is aware of the things that are required, but she is amongst Chevakians who can't understand her. The Chevakian proctor Sadorius han Chevonian could put the pieces of the puzzle together, but he is struggling to keep the peace, and besides, Chevakians don't believe in magic. Meanwhile, the massive, and malevolent, sonorics cloud drifts towards the city, hungry for revenge.
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Dust & Rain
Updated at Nov 19, 2020, 00:22
Fifteen years ago, a brilliant scientist built a barrier against the dangerous power that radiates from the City of Glass in the southern land, allowing the citizens of Chevakia to live without fear of their lives. Since then, the democracy of Chevakia has prospered, with free-thinking scientists developing steam power and the beginnings of electricity. But the power, which they call sonorics, controls the weather in Chevakia. Senator Sadorius han Chevonian is the country’s chief meteorologist. While taking measurements for his job, he is the first to notice a rapid rise of sonorics levels out-of-season. The senate is locked in trivial debate, and to make them listen, he has to take a step he never thought to make. After the huge explosion of the machine they call the Heart of the City, Loriane has fled the southern land with the sorcerer Tandor, who hovers in and out of consciousness. But while Tandor isn’t speaking, she cannot confirm her fears that he caused the explosion, and that the child she carries has something to do with his twisted plans to seize power from the Eagle Knights who rule the City of Glass. Just before the explosion, southern queen Jevaithi fled into Chevakia with her young lover Isandor. While they think they’re free of the tyranny of the Eagle Knights, it soon becomes clear something very bad has happened in the City of Glass soon after their escape. Something so bad that it sends waves of sonorics into Chevakia, causing even the Chevakians to flee. Several streams of refugees are heading for the Chevakian capital. Southerners by train, Chevakians by road, into a city that is tragically unprepared, a country in turmoil with a leader whose support hangs by the merest thread.
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Trader's Honour
Updated at Nov 19, 2020, 00:21
Mikandra Bisumar is useless to her father: she carries the curse of infertility that plagues the Endri people of Miran. Forced to work in the hospital to pay her duty to her proud nation, she dreams of becoming a Trader, one of the people who bring great prosperity to Miran. To her surprise Iztho Andrahar, from the city's most prestigious Trading family, has agreed to take her on. That is where her troubles begin. Her father is so angry with her that she has to leave her home. Worse, the Andrahar Traders have been accused of smuggling. Iztho has disappeared and the business license suspended. Mikandra has nowhere to go, except try to help Iztho's brothers prove their innocence. In her last meeting with Iztho, he mentioned getting married to a woman from neighbouring city-state of Barresh. Iztho's brothers know nothing of this, and think she is crazy. Going to Barresh by herself while never having left the country is probably not the smartest idea, but she's desperate for the family's licence to be restored, because without her job, she'll be homeless. In Barresh she finds strange and creepy people who can read minds and who know things about the Endri people that can both solve their fertility problems and tear apart the ancient foundation on which Miran is built. Iztho had found out these things, which someone is trying to trying to keep secret. This is where her troubles really begin.
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Soldier's Duty
Updated at Nov 19, 2020, 00:21
Izramith Ezmi is many things: a member of the feared, all-female Hedron guards, a war veteran recently returned from a pointless and bloody mission, and impatient, angry and above all, lonely. With her contract about to run out, she may be on her way to becoming a ruthless mercenary, since what she really wants--becoming a mother--is out of the question. Her family carries a gene that causes deeply malicious madness. Her nephew was born with it and her useless sister has left him in the care of an institute. A baby. Two days old. She wants to ask her uncle, himself born with the condition, if he can do anything for the boy. But her uncle and his band of mad outcasts have gone missing, rumoured to be on the world of Ceren. So Izramith takes another hired-gun contract in Barresh which is a city-state on Ceren. The job is to provide security at a high-profile wedding. Simple and straight-forward, right? No crawling in mud, no shoot-outs, no mangled bodies and blood-drenched soil. And meanwhile, she can try to find her uncle. Except he isn't there, and the job isn't simple. Izramith and her team discover evidence of an extensive spying ring that threatens the entire city. Postponing the wedding would be an admission of defeat, so it's time for desperate measures. Izramith leads a small team in what has to go down as the most hare-brained mission to ever be undertaken in the universe. Much is at stake: peace, the lives of her uncle and her nephew, and her own.
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Fire & Ice
Updated at Nov 19, 2020, 00:21
"Love the story, characters and the writing." --Kevin J. Anderson Where magic is dark and gritty, characters troubled and twisted, and victory comes at a heavy price. Deep under the City of Glass in the frozen southern land, an age-old machine called the Heart of the City radiates a power which locals call icefire. Most citizens are immune to it, but a few, always born with physical disabilities, can bend it to their will. For fifty years, the ruling Eagle Knights, who fly on the back of giant birds, have killed these Imperfects, fearing the return of the old royal family, who used icefire to cut out people's hearts, turning them into ghostly servitors. The old king's grandson Tandor only sees the good things icefire brought: power and technology now forgotten while the people of the south live in dire poverty. He's had enough of seeing his fellow kinsfolk slaughtered by ignorant Knights, of Imperfect babies being abandoned on the ice floes to be eaten by wild animals. His grandfather's diary tells him how to increase the beat of the Heart the first step to making the land glorious once more. Arrogant as he is, he sets the machine in motion. All he needs is an army of Imperfect servitors to control the resulting power. Isandor is Imperfect, an ex-Knight apprentice, betrayed by his best friend and running for his life. The queen Jevaithi is Imperfect, living like a prisoner amidst leering Knights, surviving only because the common people would rebel if their beloved queen were harmed. Both are young and desperate and should be grateful that Tandor wants to rescue them from their hopeless situations. Or so he thinks. The youngsters, however, have no inclination to become heartless ghosts, but while they defy Tandor, the Heart beats, and he alone cannot control its power.
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Sand & Storm
Updated at Nov 19, 2020, 00:20
The entire world laid to waste. There are no second chances. The ancient machine that produced icefire was destroyed twenty years ago, but the deadly magic is again on the increase. No one understands why or where it's coming from. Massive changes in weather patterns plunge the northern half of the inhabited world in deep drought. People are once again fleeing, but nowhere is safe. King Isandor sends people to investigate a concentration of icefire in the mountains at the border, but two consecutive patrols both vanish. It appears that, after having suffered badly in wars, the neighbouring country Arania is on the offensive, and is using icefire as weapon. Their culture is harsh and their barbarism knows no boundaries. Meanwhile two young meteorology students make a string of discoveries that will change the way the people understand the world. They're on the threshold of the age of enlightenment, but vital knowledge necessary to save their world may well get lost when war overruns the inhabited world.
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Sea & Sky
Updated at Nov 19, 2020, 00:20
Sanity is a lone voice crying in the desert. The world is under increasing threat from as yet undiscovered sources of icefire, but all the people who have answers are cut off from the authorities, kings or councils, with the power to mobilise the scientists and armies to keep the world safe. Young meteorology student Javes is stuck in the remote desert of the north. The area bristles with technology of an ancient past, but he cannot tell anyone about it because roads and telegraph lines have been cut by bad weather and invading bandits. Lana, a fellow student, is on her way to meet him, but Aranian soldiers raid the bus that she's travelling on. She is taken to the capital to serve at the king's court.
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Heir's Revenge
Updated at Nov 19, 2020, 00:19
If Miran had princesses, Ellisandra Takumar would be one. Smart, pretty, engaged to a high-profile man, everything a high-class Mirani woman should be. But things are not well in Miran. Many years of boycotts have taken their toll on society, and the regime becomes more desperate to keep its citizens under control. Revolt is brewing. As director of the state theatre, Ellisandra has been asked to stage a violent traditional play which stands stiff with threatening political messages for the populace. She hates it, but speaking out would risk that she'd be cast out from the only world she's ever known. Next to her house is the burnt ruin of the house of another high-class family, the Andrahar family. They fled Miran for political reasons when Ellisandra was a little girl and the house has lain untouched ever since. One night, she spots a mysterious young man walking around the yard, putting out pegs and pieces of string. He's re-building the house. That makes no sense, because the family is no longer welcome in Miran, and who is he anyway? She is curious and investigates. He seems too good-natured and naïve for his own good, so rather than telling her brothers, she tries to shield him from her own society. And so starts the slide that leads to her being cast out from the only life she's ever known.
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Ambassador 3: Changing Fate
Updated at Apr 13, 2020, 18:00
Fifty thousand years ago, a meteorite hit the planet Asto, giving its Aghyrian inhabitants mere days of notice. Three ships escaped the Armageddon. Two went to the neighbouring planet. The third, a massive generation ship, refused to take on refugees, and then vanished without a trace. It’s coming back. Its initial burst of communication caused the outage of the Exchange, the FTL network for transport and communication, but since then the ship has been silent. It jumps about at random, using wormholes it generates with a drive the likes of which no one has seen before. Meanwhile at the gamra assembly, people jostle to be in the best positions when it inevitably turns up in inhabited space. What the ship wants or whether there is anyone on board no one knows, but diplomat Cory Wilson knows one thing: when it turns up, he must avoid a conflict at all cost. If only gamra presented a united viewpoint. If only Asto’s army wasn’t keen to get involved. If only the Aghyrians at gamra didn’t do what they do best: manipulate and play games with everyone. While the ship approaches, the delegates bicker, and the time for negotiating is fast running out.
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The Necromancer’s Daughter
Updated at Apr 13, 2020, 18:00
Queen Johanna's position in Saardam is fragile. The Barons and Kings of the countries in the hinterland are not happy that she helped the royal family to survive and is now about to ensure the next generation. They vow to teach this little upstart country a lesson for once and for all. Of course it is not so much about petty rivalry, but about access to the sea port that connects the hinterland with the lucrative ocean trade. Johanna knows that if it came to a fight Saardam could never survive, so she has invited all the heads of state and other important people for talks to invest in the city's shattered infrastructure for the benefit of all. As a congregation of royal families gathers such as the lowlands have never seen, the magicians travelling with the esteemed guests prepare the final and most insidious attempt to get control of the upstart little country and its usurper, commoner queen: through her baby daughter.
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Ambassador 7: The Last Frontier
Updated at Apr 13, 2020, 18:00
Never has there been more at stake for the people on Earth. The referendum question is simple: does Earth join gamra, the organisation that governs the Exchange, the FTL space travel network? While a “yes” vote would mean big changes, a “no” vote would leave Earth isolated and alone to face those waiting to fill the void, and those dark forces are already on the prowl. Cory is one of the few people who can see the big picture, not just those campaigning for the “no” vote, but the off-Earth forces that wait behind them, but he and his team went on a holiday to New Zealand and communication has been mysteriously cut off. Someone is taking control of communication channels, bringing the "yes" campaign to its knees, and by the time Cory is aware that the race is on, the only avenue open to him is a hard-hitting, negative campaign that requires him to go into the lion’s den: the homelands of the obscenely rich members of the Pretoria Cartel, where gun-crazy hunters, lions and elephants are just the start of his problems.
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Ambassador 1: Seeing Red
Updated at Apr 13, 2020, 18:00
24 October 2114: the day that shocked the world. Young diplomat Cory Wilson narrowly escapes death in the assassination of President Sirkonen. No one claims responsibility but there is no doubt that the attack is extraterrestrial. Cory was meant to start work as a representative to Gamra, the alien organisation that governs the FTL transport network, but now his new job may well be scrapped in anger. Worse, as Earth uses military force to stop any extraterrestrials coming or leaving, as 200,000 extraterrestrial humans are trapped on Earth, as the largest army in the galaxy prepares to free them by force, only Cory has the experience, language skills and contacts to solve the crime. But he's broke, out of a job and a long way from Earth.
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Ambassador 2: Raising Hell
Updated at Apr 13, 2020, 18:00
The second-quickest way to get yourself killed when dealing with Coldi people of the planet Asto is to look a superior in the eye. The Coldi people possess an instinct that demands the formation of hierarchical networks in which every person has a prescribed place. These networks provide stability. They also place one person at the top. Ezhya Palayi is that person. After having been released by his previous employers, Cory Wilson not only depends on Ezhya Palayi for his income, but he has developed an unusually friendly relationship with this man whom people on Earth would call an absolute dictator, but whose reign is benign. The third-quickest way to get yourself killed when dealing with Coldi people is when the leader you depended on for support is suddenly no longer there, as when he goes missing because the system society relies on for interstellar travel goes down. In a highly-strung hierarchical society, it won’t be long before someone else tries to claim the top spot, someone less benign, someone aggressive who is likely to destabilise peace between Asto and other worlds. But by far the quickest way to get yourself killed is, as a non-Coldi outsider, to visit Asto and try to interfere in their hierarchical system, to mess with instincts you don’t feel yourself, and people who are much stronger than you. Oh, and did you know that the average daytime temperature is well over 50 degrees C?
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The i***t King
Updated at Apr 13, 2020, 18:00
Johanna, Roald, Nellie and Loesie have come to Florisheim finding many of their kinsmen there. The survivors from the burning of Saardam who have come here are the nobles who were never great supporters the old king, and it is likely that they won’t support his son either, even if he was normal. They support his marriage to Johanna even less and Johanna’s position as the new king’s wife would be improved immensely if she produced an heir, but so far that’s not happening. Florisheim is alive with evil magic, and that magic is starting to affect the Saarlanders who are unused to it. They suffer apparitions of ghosts, people driven to injure themselves, or taken prisoner to work in a mysterious hole in the ground. Johanna knows that they have to get out of that evil place, but where can they go when the violence covers the entire known world?
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Fire Wizard
Updated at Apr 13, 2020, 18:00
Johanna, Roald, Nellie and Loesie return undercover to the devastated city of Saardam. In the months since they fled, the Fire Wizard Alexandre has ruled the town with campaigns of death and fear, focused on the eradication of the Church of the Triune, the former state church of Saarland that doesn't allow magic and that is more popular with the common people than with nobles. Johanna meets up with underground members of the church, even though her little gift of magic makes her feel ambivalent about it. She knows that ousting Alexandre will require a powerful magician, something she and her followers do not have. What is more, Alexandre's men discover the group, and the band of resistance fighters faces the showdown with the tyrant long before they're even close to ready for it.
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Ambassador 8: The Alabaster Army
Updated at Apr 13, 2020, 18:00
Deadly creatures, hostile climate, and that is just the scenery. For many years, mysterious things have happened on the ice world of Tamer, but when a scientist goes missing from Barresh thought to be on Tamer, Cory is forced to take the issue by the horns. Problem is, he is dealing with unexpected side effects of his fertility treatment, and, like his Coldi companions, he's lost much of his night vision, and has trouble tolerating low temperatures. Trouble is, a recent addition to his team has sent shockwaves through his group of loyal companions and things are still sorting themselves out. Not his healthy self, under-resourced, frozen and half-blind, that's not the best preparation to visit a world where humans are not at the top of the food chain, let alone dealing with enemies who will go to any lengths to hide their activities.
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Ambassador 5: Blue Diamond Sky
Updated at Apr 13, 2020, 18:00
As Cory takes a well-earned rest and finally submits to proper weapons training, he and a couple of people from his household go on a hunting trip in the marshland between Barresh and the turquoise sea. A bad storm has come through recently and on a deserted beach, Cory finds something Earthly that doesn’t belong there: a message in a bottle, a piece of paper with HELP scratched on it with a sharp object. In Isla. Cory has a list of all humans in Barresh: it’s very short and no one is missing. A few days later, he receives a curious message through official channels, from a woman on Earth whose rich businessman husband went on a trip of a lifetime “in a place where you can surf with plesiosaurs in turquoise waves”. Cory knows the guy advertising the trip. He’s a shady character. He also knows where the “plesiosaurs” are. They’re not particularly friendly. Not to mention that the area is on the land of a viciously territorial Pengali tribe. As it turns out, those are the least of his worries.
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Ambassador 1A: The Sahara Conspiracy
Updated at Apr 13, 2020, 18:00
3 December 2114 Cory Wilson is woken in the middle of the night with a summons to appear in the president of Nations of Earth’s office. An aid worker in Djibouti has discovered a shipment of alien guns. As ambassador to gamra, the extraterrestrial organisation which controls the Exchange, the FTL wormhole network, Cory has often been critical of Earth’s handling of extraterrestrial problems. This is his moment to shine, to apply his knowledge about alien customs, to, in the words of the president, “get those idiots out of there”. Except the usual suspects, the Zhori mafia who have caused trouble on Earth for a long time, are nowhere to be seen. This is something far more dangerous, something that involves all of northern Africa, something that provokes the anger of Asto, gamra’s largest world. Asto’s army is already prowling in orbit, ready to strike.
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Ambassador 4: Coming Home
Updated at Apr 13, 2020, 18:00
The world as we know it is on a certain path to war... Delegate Cory Wilson has returned to gamra headquarters from deep space with a rather unwelcome guest: Captain Kando Luczon of the mammoth Aghyrian ship that has returned after mysteriously vanishing 50,000 years ago. On board the ship only 400 years have passed, in which they have visited another galaxy. But the captain isn't willing to share what they found there or why they decided to come back. In fact, the captain does his utmost best to live up to his infamous historical reputation as an utter jerk, having lived through four hundred years to cultivate his jerkery. Cory had hoped that by isolating the captain from his ship, mostly still in stasis mode, he could start a conversation, but Kando Luczon isn't interested in a conversation. He views the modern version of his home world Asto as inferior, its inhabitants the Coldi as nothing but a placeholder race and all other races as savages. Meanwhile the ship is showing signs of waking up, ancient satellites in orbit in the space junk clouds around Asto and Ceren sputter into life, and Asto's Chief Coordinator and Cory's friend Ezhya Palayi makes it clear that if pushed, Asto's formidable military fleet will take defensive action.
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The Dragon Prince
Updated at Apr 13, 2020, 18:00
The tyrant Alexandre is gone from Saardam, but a new menace has come: the eastern traders in a ship of metal that is said to have been forged with dragon magic. They bring a chest of gold to buy an office in the city. The people don't want them in their town. The Church of the Triune, which forbids magic, has increased its hold on the population, despite the Red Baron's efforts to stamp it out. Newly-crowned queen Johanna is staring into the empty coffers after the extravagant spending by her husband's father before his death. King Roald is off in the garden to catch frogs, and she faces condemnation by the church in the knowledge that Saarland will need both money and magic to defeat the Red Baron's army.
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Ambassador 6: The Enemy Within
Updated at Apr 13, 2020, 18:00
Two men went on a surfing trip in a remote area. Only one came back, accused of murdering the other. Sounds simple, right? Not quite, because the alleged murder happened on another planet, the accused is a member of the secretive Pretoria Cartel of super-rich business tycoons–with illegal off-Earth ventures–and the only person who can remotely be called a witness is an alien, the elder Abri from the Pengali Thousand Islands tribe. Diplomat Cory Wilson is asked to accompany Abri to the Nations of Earth court, but when he and his team arrive there, their contacts have been moved to different cases, their rooms are bugged and their movements restricted. No one is answering their questions, but it is when a lawyer is murdered and Cory’s team captures a mysterious stalker that things get interesting. Just as well they are prepared in the usual way: alert and highly armed.
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Watcher’s Web
Updated at Apr 13, 2020, 18:00
She is lost on an alien planet. He said he'd help her get home. He lied. Jessica's plane develops engine trouble over the dry Australian inland—and crashes in thick, unfamiliar rainforest. A group she thinks is a search party shows up, but it consists of large-eyed not-quite people who kill all survivors except Jessica and a long-haired hippie named Brian. No one is going to come to rescue her. In fact, they're not even on Earth. While the pair wrestle their way through the forest in search for help, Jessica becomes ever more suspicious of Brian. Why does he know so much about the world where they have ended up? Why is he so insistent on helping her? Jessica has always been able to use her mind to tell animals what to do and now she's hearing voices in her head. Another man is pleading her not to listen to Brian. Except this man can kill someone with a single look, and he uses his mental powers to order people around. In this utterly strange and dangerous world where people seem to want something from her, who can she trust? A gritty survival story in the vein of The Hunger Games, set in a Star Wars locality.
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Willow Witch
Updated at Apr 13, 2020, 18:00
The second book in the saga. Johanna, Prince Roald, Nellie and Loesie have been captured by bandits. Touched by evil magic, Loesie behaves ever stranger and may be a danger to attempts to escape. Every step they take brings them closer to the duke who is said to be the source of evil. Is he the necromancer who has burned all of Saardam?
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Innocence Lost
Updated at Apr 13, 2020, 18:00
She wanted to run her father's business. She got a mad prince, demons, ghosts and a kingdom in debt. As the only child of a successful merchant, Johanna has her wits and a sense for business. The royal family is in deep trouble: ever since the crown princess died of illness, the king has attempted to educate his son to become king. However, the prince is "not good in the head" and quite unsuited to the task. In his grief for his daughter, the king has run the coffers dry: he hired dubious magicians for even more dubious tasks. Those magicians circle like vultures waiting for the kingdom to fail. The king must get his son on the throne, preferably supported by a smart and well-off wife. He holds a ball in his son's honour. Johanna has agreed to a dance. But the guests include a number of magicians who are not there for the festivities.
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